//==============================================================================
// Hoplite_Anim.txt
//==============================================================================

import legion_sword_anim.txt

//==============================================================================
define javelin
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual attachments r pilum
			}
		}
	}
}

//==============================================================================
define shield
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Roman ShieldG
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Cohort Shield
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Roman HeadC
		ReplaceTexture Infantry G Hoplite Head Iron/Auxiliary Head
         }
      }
   }
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
					connect RightHand Sword hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
					connect RightHand Sword hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
				}
			}
		}
	}
}

//==============================================================================
anim run
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
         }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Sword hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Sword hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
				connect RightHand Sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
				connect RightHand Sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect leftforearm shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Infantry X Legionairy Copper
         }
      }
   }
}

